2024 Games

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Resident Evil 1

Review pending

Life line

The only thing this game has going for it is the funny gimmick of voice activation (which gets old pretty fast) and some nice classic PS2 graphics. The gameplay itself was "fine" but if you take away the voice activation I think it'd be a lot less engaging. The voie activation itself was super frustrating and you start to feel like you're going crazy saying the same words over and over. Some words it will recognize right away while others it will not understand at all. It is simply very monotonous to not be able to control the character at all, like every other video game, and instead you're just yelling commands. I think it kind of goes against what video games are supposed to be and takes away so much agency, freedom, and it just does not feel good! It's like they thought, hey what if we made a game and then took away what makes all games fun! I felt my voice giving out as I tried to control this game while streaming at the same time. This game is only relevant purely for the meme status but it is a clear sanity drain to actually play. For my sake and the viewers sake I thought it best if I don't come back to this...

Bunny Garden

It's a good game for what it is, I can see why it got popular. I think it's good if visual novels/dating sims are taking this approach where things seem much more interactive. Giving the girls drinks and gifts felt really different from other games I've played. There were also "game" segments and even ASMR which I haven't seen before. If you're into dating sims this one is probably pretty good. My only gripe is there is only 3 girls, and they all have the same body type. The game seems a bit lazy in this sense, as if the models were copy pasted, and the environments are pretty simple too. I dropped this game simply because I think it'd be too boring to continue on stream as some kind of long term series...personally I wouldn't want to stream a full playthrough of a visual novel, but it was a fun game to check out! The girls are pretty good...well not THAT good...

Little Witch Nobeta

This was my first "souls-like" game that I completed! Although maybe it is kind of cheating to call it soulslike, since it is so "easy". I still struggled on a lot of bosses though. It felt like a good amount of challenge to me, but I did defeat some bosses pretty quickly. The Thunder spell is really powerful and once I learned how to utilize and abuse it, fights became much easier - although it seems like there are many ways to "cheese" things anyways, perhaps this is part of the game design to begin with. It was possible to do a lot of farming for souls to raise your stats in this, but it seemed mostly unnecessary (although very appreciated still) - but tbh I don't like these systems too much. It feels like I "have" to farm if you have these systems in place with huge caps for the level ups, and it would probably be quite difficult if you didn't level up at all. My biggest gripe with the game is how unpolished it comes off in some parts. Imo, the textures and level geometry are very basic and generic. Sometimes there is weird texture clipping on the ground. It comes off as obvious free Unity assets just placed around in a haphazard way trying to make a level. They also use stock sound effects. Some of the enemies look quite lazily made too. I understand this is actually an indie game but I'll still critique it normally. The levels just seemed like they could use a lot of improvements. I also had no idea what was going on in the story and it seemed pretty weak tbh. BUT, the game's strongest point was pretty good; cute girls! Nobeta is very cute and fun to play as, and there are even many outfits you can obtain while playing to change things up and make her cuter. Some of the bosses are pretty cute girls too! So its pretty based for that

Princess Maker 3

This game is pretty fun; it's about raising a daughter to (hopefully) become a princess. There are a lot of initial choices that affect your daughter; youur job, birthdays, blood type...So each run should be pretty unique. One run of this game seems to take about 3 hours. Basically, you have all these stats (such as elegance, stamina, intellect, etc) and you want to raise these stats as high as you can. You mostly do this by attending classes. But, these classes take money, so you also need to balance this with working a job to earn money. But also, your daughter will get stressed and tired so you need to give her days off to relax once in a while. Basically, this whole game is about balancing numbers to reach the highest gains you can. It gets quite difficult as money as really tight. Personally I did 2 runs and was only able to get mediocre endings. Besides this stat building gameplay, the visuals of the game are really cute with some retro anime styled character art and pixel sprites. The music is alright but not too memorable. It's surprisingly fun just planning stuff out for your daughter, this game has very similar energy to the Civ "just one more turn" kind of thing. I don't think I will play this game again but I could see myself in the past chasing after all the endings I could and looking up guides to min-max this as much as possible. It's a good game if you have numbers autism basically.

Rental

I didn't like this game too much tbh. I really liked the visuals, aesthetics, music even, basically the presentation is good. But the gameplay is very lacking. There is so semblance of challenge (and considering this is trying to be like silent hill, is kind of strange). Like I thought at one point you're being chased by this guy, but no, no matter how long u stay still for they don't actually move towards you and will simply just stand there 5 feet apart. It is also very short - now I know this is a free demo game, but, it still ends quite unceremoniously and is pretty unsatisfying. Personally I was hoping for a lot more and I kind of don't like the trend of indie games releasing as these unfinished demos and promising more but you never really get more. All style and no substance as they say, where the gameplay feels undercooked. At least back in the day games had to actually be a complete product before they came out! Guh

Shinkansen 0

Another Chillas Art slop game, but this one had a good premise in that it at least had fun gameplay. I enjoy the "spot the difference" type of games popularized by The Exit 8. Spotting the anomalies is fun and it's never really that scary, but can be fun to get a few screams out of you still. This game had two sections of this, and then a final part. The story makes sense and at least they don't have to spell it out for you but it's still a little lame. I liked it overall though, I think it's a good game to stream though it is short so you need to have other things prepared as well. I also found it interesting how this guy is apparently selling content in his game (ie, you can advertise whatever you want for some fee). It seems like kind of a smart way to make more money and of course streamers will eat it up and these are basically streamer bait games and people want to see themselves in them. Oh but PLEASE optimize your games more with this added income Mr Chilla. I can't stand how shitty it runs, I have to run it on lowest settings and close a bunch of programs just for it to run on my stream.

Doronko Wanko

This was a cute game I guess but very shallow. The paint spraying mechanic became a bit old imo and it didn't really flow too well? The loop of getting wet --> spraying the paint --> rolling in it again felt kind of awkward to actually execute? It was cute playing as the dog but the house itself felt kind of boring, but it was at least designed in a purposeful way. It made sense the paths that you were meant to progress in. This was another free demo type of game, I'm not sure if they're going to expand on it or not, but if they do there should be some serious mechanics refining. It got boring to me pretty quickly. Still though it is charming at least. It is quite short and quick to get through so keep that in mind; it's a hard game to stream because of that imo.

Dead Space 2023

Review pending

Resident Evil: Code Veronica X

I loooved this game so much. It is more of the classic RE gameplay that I love but I was actually invested in the story this time. The characters are absolute cringe kino. Their performances are so funny and iconic and I can't help but love the cheesiness of it. The characters are great and they really make this game memorable. The locations too were pretty interesting and going to them multiple times and seeing the sublte differences as you switch between Claire and Chris was fun! This is known to apparently be one of the hardest REs, and I definitely felt that a bit. Boss fights are a bit harder and resources feel scarce, but not too much so. There is a point where you can get softlocked apparently due to lack of ammo or health items so be careful and make sure you have enough for everyone. The inventory was a bit annoying in the fact that items Claire possessed, Chris couldn't access, and vice versa. For example, Claire had items I really wanted Chris to use but I just couldn't because I wanted Claire to have it in those moments, and I didn't have a chance to put those items back for him. Overall though a really fun and good entry in the series, will probably stand as one of my favourites and it was very fun to get through!

DOOM 64

Doom 64 is kind of different from Doom so I thought maybe it deserved its own entry? First of all I really love the textures in this game. I mean,the look in general. It looks sooo good, ages so well. I love this kind of pixel-like graphics! The color palettes for each level are very on point as they say. The guns feel veeerry nice in this one! Maybe even better than Doom 1/2? They look cooler and feel more satisfying to use with their effects. One thing to note is the soundtrack; it is QUITE different from the other games, which had banger bopping songs in every level. Instead this game is mostly ambient and subtle noises. It is quite a different vibe and feel. The enemies are pretty much the same in this game, and there are less of them than Doom 2 due to size restrictions. They look a little different but definitely recognizeable. Some however are more dangerous, like those flaming skull guys that deal damage when they explode here. Level design wise, I found this game very much relies on backtracking. You will activate a switch somewhere that will do something in an area you've already been in. This is in stark difference to the other games where you pretty much progressed from one area to the next in kinda large levels. The levels here are smaller (I think) but you will be going over them multiple times. I found myself stuck and spending a lot of time in these levels as a result, which resulted in my playtime for this game being much longer than the others actually. This game also has 3 secret levels which you need to find, and introduce the Unmaker, one of the strongest weapons in the series (it seems)...finding the upgrades for it are fun but time consuming! I've also noticed this game is quite MEAN sometimes, filled with traps and spaces where you don't have much room to breathe at all. Anyways, while at the time of writing I'm not quite done with the game, I think I can say that this is a good entry to the series and you should definitely play it, but it is different.

UPDATE: Yeah my thoughts are the same pretty much. I found this game pretty mean at times though...and the secret levels are TOUGH...but I appreciate the gimmicks they do as well. Like it is very doable and interesting level deisgn. That final secret level tho? Map 32? Yeah screeww thaaat sobs...the only thing I didn't complete...

Pacific Drive

So I do think this is a good game! I can see why people like it! It is quite chill in a way. And it is fun to drive around, it has nice driving mechanics. I'm almost just annoyed at all the anomolies and entities you find on the road lol like cmon just let me drive...I like how this game has a few "difficulty" options (while still not having an actual difficulty selection, it's more like accessibility options making you not mald when you fail a run). The looting aspect is also cool and reminds me of lethal company (except you have a lot more inventory space!). I only don't like how..."difficult" it can be I guess, maybe I am just bad at driving, but having to drive through some fcked up things and then all my stuff gets damaged kinda suuucks, buuut at least you can repair right away with what's in your trunk storage. I also don't like the whole thing at the end where you're running for your life towards the yellow light, I find it very anxiety and panic enducing and you just lose all your progress if you accidentally get off the right path a little bit...But again maybe I'm just bad at driving and navigating lol. I'm only dropping this as a stream game because I cannot see how far I would go with this as a stream game...like how long it is as a game. It seems I've seen and experienced pretty much the basic gameplay loop and personally I feel it'd be a bit boring? It is kind of overall quite simple gameplay and I'm not sure how much stream appeal it has beyond a one-off checking it out kinda thing. It's interestung that this is categorized as a survival game, I guess it is car survival, you find and craft things for your car...I am curious how much you can deck out and upgrade your car but seems like it takes a long time guh!!

Portal 2

A pretty fun co-op game! I will just talk about that because I haven't played the main campaign. It is a good length and can be beaten in one session (albeit a pretty long session at that, I think ideally you'd split it into two). The puzzles are quite fun to solve! Really wracks your brain with all these different physics concepts. Combining all the knowledge at the end is pretty cool. I was only hoping for something "bigger" at the end to feel like a proper ending, like a boss fight or something. Because otherwise this game was pretty much a series of puzzles that get gradually more complex (or just, different, with different mechanics). I played this with Iomi, it was pretty fun! My first collab with her and one of my first in general. I think we got into it pretty well and she was a great science partner! Anyways, I think it is still super cool - the world of Portal, and the Portal guns themselves are so COOL and FUN and it's amazing the mechanics they thought of, I think this'll be a timeless game, it all works so well.

Halo

Playing this with Para. So far it's been a pretty fun time buuut very simplistic combat?

UPDATE: Personally I find the game itself pretty lame. It was very repetitive (with literal copy paste level design and going through the same levels multiple times - this wouldn't be an issue if they were fun/enjoyable levels to begin with but it felt very basic to me)...Not a lot of depth to it either. It was just shooting enemies and picking up the same crappy guns pretty much. Playing with a friend makes it 100% more fun and bearable, I can't imagine playing it alone I would probably drop it tbh. I like these kind of games but when your environment and story bore me and I can't even use the fun guns most of the time it just feels like zzz what's the point.

Voices of the Void

I actually reaaally liked this game. I just don't think I will stream it again, as I am busy with other things and will likely just continue it on my own if ever. To gather my thoughts...first of all, I think it has pretty bad tutorialization. I understand it is still in like, alpha stage of development or something, but I'm pretty sure a lot of people would just drop this game because they don't understand how it works and the tutorial that is provided is way too wordy. It doesn't show the player how they should actually engage with these systems. It is a barrier of entry if players need external help to really understand things. But, once I understood the mechanics, I enjoyed it a lot. It is quite satisfying in a math-y, autistic way. But, I was expecting more horror from this. There is an "omega warning" when you start the game listing all these triggers, and I don't think I got any of them in my 4+ hours of playing, which is a bit disappointing. I feel there is definitely potential for it to be scary but it stays pretty long in the same mundane environment and things you encounter. It is possible that I missed some of this stuff due to not looking at the right things or not really going out at night, but, those are things you don't have to do at all anyways. I do wonder why the game has a 7 day limit, and what happens when you reach that. I didn't get that far but, I will probably play off stream to see. Bugs wise, there weren't many bugs but just oddities in how the game functioned in my opinion. For example, needing to tear off the report page and place it on top of the sending box (and ONLY that working), when this isn't told, or how grabbing objects is physics based so you need to actually hold the drives up if you want to insert them in the slots for example. Anyways, I think this game has great potential but definitely needs some polish. It could be tighter, it could have more to do/see, and it could have a much more improved tutorial. But I'm excited to see where this goes and hopefully it ends up on Steam in a pretty good place. There's a lot of these indie horror titles on itch that end up moving to Steam but they seem a bit disappointing in the end imo. I'm not sure how big this game is aiming to get but yeah.

UPDATE: After playing this game for more, I can say that yeah I like it. It's very comforting in a way, it has a nice gameplay loop that is simple but fun and appeals to number wired brains like myself. The only thing is the "scary" stuff seems...really subtle? I still haven't encountered too much. I'm not sure how much I like that tbh. I'd like to at least know if/when something scary is going to happen or if it's just gonna keep being peaceful. Puts me on edge - but maybe that is the point? But then it feels like getting cucked because nothing scary will happen anyways, it's like a 1% chance or something, so you just feel dumb for being scared at all.

Super Seducer 2

Silly goofy shitpost game. Some parts were fun, some were quite boring.

Silent Hill 3

Really like this so far. Same as the other classic Silent Hills I've played. But, at least so far the story is pretty weak. I mean I don't really know anything that is going on, it kinda throws you right into things and we're not given so much as a backstory.

UPDATE: Finished the game! I probably liked this the least of all the Silent Hills I played tbh. Not that I hated it or anything, it was still really fun and what I expected from the series. Just didn't quite captivate me like the others did? The story is a lot less interesting imo. And the characters are a bit less, idk, funny? Not as memorable probably. And the story here is very focused on the cult stuff which I just don't really care about. Like, it was interesting going around Silent Hill 2, thinking that this stuff is just in my mind. It makes it a bit scarier in a way? Rather than like oh we literally are just wandering into hell...Not that I've found the story to be a huge important part in these games but it is the whole backdrop of everything. Gameplay wise, I think the monster designs here were a lot scarier/gross than the other games...which is a good thing I guess! But they are also more annoying to fight I think. I also found that this game gives a lot less resources than the others...I had to rely more on meleeing and on the final boss I actually wondered if I was screwed (having run out of healing items and ammo). It's not that I couldn't find items either, as my ending screen told me that I indeed found all the items in the game. There were just lots of points where I was running around looking for stuff and the game just gave me nothing. There are also less guns in this one, you pretty much only have the handgun and shotgun. You get an SMG but there's only one ammo pack you ever find I think? However, this feeling of helplessness perhaps adds to the scariness of this game, although since I totally never get scared, it's just annoying too. The combat itself is more clunky than the others and it can be hard to actually hit things. I remember collecting a bunch of jerky and not using it at all, it didn't seem to work well. When I think back, this game felt longer too, as we went through a lot of areas...but this just makes the lack of items stand out more. Personally I remember just really enjoying SH2 where there were items anywhere I went to explore and I could shoot things to my hearts content hehe...Puzzle wise, I think the puzzles in this game were good actually, I was able to solve them all pretty quickly, not really getting stuck. I think things were pretty well designed in this sense. HOWEVER, one notable aspect of the design on this game is it is a lot meaner - many trap rooms or rooms with just nothing in them. In the previous games, I feel like I remember every room you go to being purposeful. If I explored everywhere in SH2, I would be reward with items. That's not the case in this game. When I compare this game to Silent Hill 1 as well...I think that game did a better job of being atmospheric and mysterious. Maybe that's just inevitable considering this is a sequel game and people know what to expect at this point. Overall though, I did still like it. It is the expected Silent Hill experience, just a little worse than the previous games (in my opinion, I know a lot of people love this game actually). I WILL say I think it's cool how this game directly ties to the others, revisiting old locations and old characters being mentioned. Really ties things together and makes the 1st game make a lot more sense!

Metal Gear Solid 4

This is supposedly the "movie" game with a lot of cutscenes. I don't think I have gotten to that point yet as I have experienced quite a bit of gameplay, which has been quite fun. It feels really great being in the Metal Gear universe and seeing all these characters I know (and learning new ones!). This game is pretty long I think so it'll take a while for my full review to get up here. ALSO, being a PS3 exclusive suuucks and it's been a bit difficult for me to run this game but so far it's okay!!

UPDATE: This game was very good!! I enjoyed it a lot. The story hit harder than I thought it would. It's like everything came together in this game. My experience is probably quite different to others since I played it on my "PS3" and had to sit through long loading times and jank graphics rendering, but I'd say it was worth it. I was told that this game was 90% cutscenes, just full of cutscenes all the time, but tbh I didn't feel that. Maybe I just got through the gameplay sections slower than most, but it felt like a good mix to me. There definitely was a lot more to do in the beginning of the game though. I quite enjoyed the gameplay for the most part, both stealth wise and combat wise, just solid. However some of the boss fights just felt ridiculous and frustrating (particularly the flying one). But nothing too bad. The last fights were sooo cool and especially the final boss had a lot of cool callbacks. This whole game felt very nice as an enjoyer of the previous games, seeing everything pay off and be referenced. I think it had a really good conclusion too, wrapping up all the characters stories. I felt a bit sad though, because I wanted to see more! I wanted to see exactly how everything ended for these guys, but I guess that's maybe asking too much. They have their own lives to live....heh...

Vampire: The Masquerade Bloodlines

I think a vampire roleplaying game seems really cool. And this game seems well done with a lot of choices and ways to "immerse" yourself in the world. It's just not really for me? I don't think these Western style RPGs are really for me. It's a lot of dialogue to get through, a lot of just standing around and talking, and nothing is too engaging outside of this stuff (ie combat etc) to really make up for it and keep me engaged. The endless going back and forth quests kiiindd of suuuck...There aren't really like quest markers or anything to track much progress either, so it's easy to feel lost. Personally I like more linear style games with clear objectives and such. I could see people who are really into roleplay and tabletop games and such liking this and wanting to live out their fantasies but personally I'd rather take out the boring day to day talk in my fantasy okay...I LOVE the vampires tho...I WISH I COULDA BEEN A HOTTER VAMPIRE AND ALSO HAD MY BLOOD SUCKED BY SOMEONE REEEE...

Silent Hill 2

Quite a banger so far. I really like this one. Totally not scary...I am addicted...

UPDATE: I love this game actually...Such a fun experience. It was never frustrating, just always fun. I love running around, I love finding items, I love the creepyness (despite nothing really scary actually happening), I love the silly dialogue and cutscenes, I love the characters and the symbolism it's so DEEP guys!! But really, whenever I played this game I found myself just thinking about it more and wanting to get back to playing it. BANGER game!! The sound design deserves a shoutout too because it is absolutely amazing. I learned also that apparently they recorded like 100+ footstep variations so that the walking/running would always feel right. Super cool! While the story is a bit iffy and I don't think it quiiite delivered on my expectations, it still was very fitting and I liked it. And looking at things in retrospect, so much stuff makes more sense and you can really feel how much the developers cared with all the small details here and there. I only wish that it was longer tbh. I feel like I will be searching for games that feel like this for quite a while...

Home Safety Hotline

Short little indie horror game. I enjoyed the analog horror aspect but it felt a bit, idk, dry? Or shallow? Like just very basic analog horror stuff. The entires were cool but nothing was really scary or anything. There wasn't really chances to *be* scared because of the nature of the game, you have as much time as you want to look through the entires and pick. Maybe it would be more fun of a game if you had limited time? I mean, it's not like callers will indefinitely stay on the line right. It would also be cool if you got to experience what happens to the customers in some way, especially when you mess up and something goes wrong to them. It is one thing to just hear their reactions and screaming or whatever (which is easy to feel detached from) but I think there is more potential there. The ending part was fun actually, identifying the entities without having access to the "dictionnary". The ending was a bit strange though and weirdly wholesome? Anyways, while I enjoyed the game I wish it was more because it is a very cool concept and I felt disappointed especially with the lack of horror and the passive style of gameplay. The presentation is great in this game though. You also need to think quite a bit for the choices of entities so it is not too easy (but on the flip side, spending a long time thinking about it could be quite boring).

Resident Evil 3: Nemesis

So far really enjoying this one so far. Nemesis isn't so bad to deal with but he's definitely spooked me a lot with his prescence, and it's definitely an interesting experience having to always worry when he's going to show up next, it keeps you on your toes (although I mostly just forgot about him anyways). will write more later

Really fun! Had some cool small changes, but it was overall again what I would expect from Resident Evil after playing the 1st and 2nd games. Nemesis was really interesting to play around, unfortunately I sucked so I didn't fight him much and just ran haha. But it's neat that there is that option! You're rewarded for achieving mastery over the game and beating Nemesis with new guns that probably make the game quite fun. Overall I wish the game was longer because it was so fun! The story was fine as well actually, almost more sensical than the past games I played haha, just straight forward (but with how simple it is, you could also wonder, what was the point really? hmmm).

Metal Gear Solid 3: Snake Eater

Feels quite different from the previous entries, but still familiar enough. I don't like the camera and I don't like the removal of the map/radar. But the story is pretty interesting and funny :) Boss fights are fun so far too. more later.

UPDATE: Yeah I really like this. I do think it is probably the best MGS game that I've played so far. I think the story is much more grounded and engaging than the previous entries, like it's some good shit. The twists at the end really hit hard. And gameplay wise, it IS pretty fun and I do appreciate it. The gunplay feels pretty wack to me, but maybe that's just my own bias. I personally just found it hard to shoot sometimes. Having to switch to first person mode so often takes some getting used to and doesn't feel very nice. But I do like how many mechanics are in this game and it does actually feel pretty "immersive"? It's cool collecting the camos and changing what you wear depending on the environment...and finding food throughout the world. The option to kill bosses with stamina or damage is neat too and would lead to some varied playthroughs. I also like how all the boss battles feel so different. It's really different experiences and feels like Kojima was really experimenting here with what a "boss battle" can be. I can see myself wanting to play this game just to try out different playstyles and to optimize my playing, as well as to experience the story again and put everything completely together. There's some big symbolism in this game especially in regards to the game's title...and I like how it is pretty standalone as a prequel, it was fun noticing things from the previous games I played and seeing how they will change.

Outer Wilds

Honestly, I didn't like this game too much. Though I did really want to like it. It seems like a cool concept right? You're in space exploring around! But it wasn't really what I thought it'd be. The flying, while fun, isn't super in depth or complex or anything. There's no upgrades available. No combat. Not really NPCs to talk to. There's less planets to explore than I expected. It's really more of a mystery game, putting together these clues you find. What I dislike about this game is that 1) exploring actually kind of sucks - you can spend a lot of time trying to go somewhere and find nothing. You can explore and find things and then there's not really anything there, and then you die because of the limited time you have, which goes into 2) the limited time, which makes it feel like you have to rush, can't take your time...it's just added pressure. Maybe I'm not big brain enough for this, apparently you can clear the game super fast if you know what you're doing. I feel it might be a fun game to return to after some time, once in a while, and putting things together, but as a streaming game where you have to play a lot of at once, it can be quite frustrating and you can get stuck going nowhere. People are also SO sensitive about spoilers for this game lol (honestly I barely understood what I found anyways it's pretty abstract, maybe that's a me issue again tho. It seems like you really need to get into the lore for this game too).

Doom

Really enjoy this. Super fun gameplay, amazing visuals and sound. I love how these pixel games look. The guns are great, it's fun exploring around and looking for secrets. Although, some maps and secrets feel downright cruel and evil sob. will wrote more when i finish.

I beat DOOM 1, it was really fun. Very cool. What can I say really? Great combination of everything. Not much of a story I guess but I don't mind that. The secrets can be hard to find sometimes, the maps are confusing sometimes, but it is still fine. I'm not sure what to label this as, since I'm continuing with Doom 2 and I plan to continue after that with more installments, and making seperate entries for each game feels silly when they are so short to begin with. So, I'll just be rating every DOOM game I play here. But I might have trouble saying anything about it cuz...it's just Doom y'know?