2025 Games

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Banjo-Tooie

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Hello Kitty Island Adventure

This is a pretty neat game for what it is, but it definitely is missing some polish. For example, you can't even rotate the camera or move it at all, which you would think would be important for a game focused so much on exploration. While some people may expect mostly an Animal Crossing or Stardew Valley style experience, it actually has a lot of Zelda BOTW style gameplay, though much dumbed down. A lot of things in this game feeled "dumbed down" or mobile game-y? The UI, the simplest graphics with minimal shading...I also personally feel like there's not a lot of options in the game? The available outfits, the furniture...compared to Animal Crossing at least, if you're into customization and dressup there's waaayy less of it here. The good thing is you DO have a lot of the Sanrio charcaters, and they are very cute to be expected. It is fun interacting with them, but there is a daily limit of 3 gifts to each one for some reason? Which could really slow down your progress in the game. I also found it a bit confusing to figure out...what to do? What is the goal here? It doesn't feel like there is much to aim towards other than just collecting gifts to give to everyone. Nevertheless, it is still a very cute game so it does well in that sense. It just lacks a certain depth I think. But for very chill bursts of gameplay now and then I think it is fine. I don't really plan to stream this again, as I feel the game actually starts to die down in excitement once you get past the beginning (plus just wanting to do other things) but who knows I might come back to it on stream! And I'll play on my own when I feel like injecting some sanrio cuteness into myself.

F.E.A.R

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Sekiro

This is a pretty good game, but I had to drop it for personal reasons. It is quite different from the other souls games I've played since you play as a defined character - no character customization or class choice. I think this is neat because it means the developers could develop encounters around your specific moveset, which is possibly why this game has the reputation of being so hard - you're expected to master every mechancic here thoroughly. For the most part the combat is fast paced, which I enjoy, and the parrying is fun. It is also roughly linear, though there are some optional sections, which feels nice as you don't have to worry about a huge open world necessarily, but it is also fun to navigate the world with how fast you move, the grappling, jumps, etc. A lot of mid-boss fights can be trivialized too with some strategy, which felt fun to pull off. My biggest issue with this game was that many mechanics are designed around limited items. For example, to throw a shuriken you actually need some "shurken" item, if you run out then tough luck, you need to go find more. And if this shuriken ability is very helpful in a boss fight, that means you'd have to stop all your attempts to go find it. Same with some consumable items that could help deal with boss mechanics. It feels very JRPG-like, when this is supposed to be a fast paced action game - I don't want to break up the action to go farm something. I got very close to beating a particular boss, but ultimately I couldn't despite my tries and I decided it wasn't worth the rage and time to continue this game right now. I plan to focus more on retro games moving forward as well, meaning this game sadly has little room for me.

Banjo-Kazooie

A whimsical and delightful game! It's a cute retro 3D platformer, the characters are very charming and full of character (Kazooie is so sassy!!). The music is great too! As someone somewhat new to platforming, it wasn't too bad. There's lots of "other" stuff in this game like combat and minigames too. I think it's very doable, although there are some jiggies that need some wild leaps in logic to figure out how to get. I played with a lot of handholding from my chat, which made it quite a bit easier (but also) fun for me. Some levels are harder than other but they're NOTHING compared to the final boss...I actually felt quite mindbroken as I struggled a lot against it. Most of the difficulty I feel comes from the camera, not having complete control over it but there's also so many things that rely on precise aiming from it...Even with me wildly abusing savestates, I found it quite difficult, so just be prepared. This game is definitely beefier and harder than I thought it was, taking me ~5 whole streams to get through and a big difficulty spike at the end. Some minigames as well had brutal conditions. It seems like an easy baby game but it's not really - and this is with me abusing savestates the whole time. Regardless I had a really fun time and a positive experience, collecting everything felt so good and the levels are just a treat to go through! Wildly varying environments so you get a feel for all sorts of things. I might play Banjo Tooie to experience more of it, but it does feel like I overcame a huge task with this game so a bit of rest from the series might be good...But yeah this is a kino classic and I can see why it's beloved, but it's not free of rage moments where it feels quite ridiculous. As a pure platformer, I had a lot of fun with the movement actually! So I look forward to more of that~

Cursed Digicam

Another Chilla's Art sloppa horror game. The premise itself is pretty interesting, I think the scenarios it presents are fine and a little spooky but overall it's actually pretty boring for the first chunk of the game, ramping up with both scares and mystery once you get back to the house. The "twist" is a bit eye-roley but fun, however the overall logic of the story...doesn't quite make sense...But oh well. It's wacky Japanese horror at the end of the day and I always find those fun and interesting. There's no jumpscares really, it's more just tense, spooky, and atmospheric. It runs a bit better than his other games I think but still has optimization issues and very obviously tons of default/store bought assets. It's fine enough to play once but you'll probably forget about it and is probably only good as streamer bait to get reactions/chat about. I'm just disappointed mainly by the obvious cut corners and laziness here, even if I can recognize there was still a good effort at a story and some clever uses of staging and whatnot.

Balatro

Don't get me wrong, this is a great game. I'm just dropping it as I don't really have an interest in STREAMING it, but it is a very fun game to play, just chilling in my own time. Comfy addicting card game where number goes up with crazy wacky random runs!